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WASHINGTON POST FISHDOM FULL
Due to strong demand, PlayStation 5 and Xbox Series consoles remained hard to find throughout each platform’s first full year in market, while existing platforms such as Nintendo Switch, PC and Quest 2 delivered strong sales and engagement,” NPD games industry analyst Mat Piscatella said. “The video game industry continued to thrive in 2021, energized by new platforms and content joining some existing consumer favorites. Accessories generated $2.7 billion in consumer spending, a 2 percent increase. Hardware rose to $6.1 billion, a 14 percent increase. Overall, content spending in 2021 reached $51.7 billion, an increase of 7 percent over 2020.
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Gains were seen across console and PC subscription spending, digital post-launch content spending across console, PC and VR, as well as hardware and accessories. “The video game industry drives a dynamic and growing entertainment ecosystem that not only provides engaging interactive content, but also spurs local economic growth through live esports competitions, educational opportunities and high-wage careers.” “The growth and impact of the video game industry over the past year underscores the sustained trends we have seen for several years, namely that people of all ages and demographics are playing video games for joy and competition, connecting with others, learning and mental stimulation, as well as much needed stress relief,” ESA President and CEO Stanley Pierre-Louis said. This figure includes revenues from all content categories (including full-game, post-launch and subscription spending across console, cloud, mobile*, portable, PC and VR platforms), hardware and accessories. totaled $60.4 billion in 2021, an 8 percent increase over 2020, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group. – Janu– Overall total consumer spending on video games in the U.S. New Data Shows Consumer Spending Up 8% from $56.1 Billion in 2020